SPEAKEASY
Fan ae
BOX 1220 KEMPTVILLE, ONTARIO, CANADA K0G 170
FINANCIAL ANALYSIS) ™ A Tutorial
An interactive learning cassette with chapters on Risk, Short-
term and Intermediate-term Financing, Financial Statements, and Key Business Ratios. The user is then put into the position of having to use these concepts by playing the Meany Manufacturing Business Game.
TRANSACTIONAL ANaLYsis 7™ An Introduction
An introduction to T.A. - a system for undertanding human behaviour. Chapters include: You As A Person, Stroking, Trangactions, Are You Listening?, The Balancing Game. This interactive learning cassette will help you gain a better understanding of why you get along with some people and not with others and may give you a better understanding of
yourself!
WARLORDS
by
SPEAKEASY SOFTWARE LTD.
SPEAKEASY SOFTWARE LTD.
BOX 1220 KEMPTVILLE, ONTARIO KOG 1J0
INTRODUCTION
It is the ancient kingdom of Nerd, during the time of Great Darkness. King Melvin has died without an heir and the kingdom has fallen into the hands of four powerful WARLORDS. Nerd is a lost land, cut off from any other civilization by great mountains where, it is said, the dead live in the perpetual mists. In the great valley that is Nerd itself, there are savage areas where one ventures at one's great peril. ‘The Black Forest of Urm is the preserve of the phantoms and terrors of the night. Creatures, they say, live there that never see the sun and, if you are so bold to be near the edge of the Black Forest, you can hear them gnawing the bones of their victims.
Across the plain, and to the north of the capital city, is the Swamp of Toxis Solanis. It is written that in the Reign of Leopold the Brave, a great army was completely swallowed up by the brackish muck of Toxis Solanis. The Magician Aedipios says that there is a way through the Swamp but it is known only to him. And it is common know- ledge that Aedipios himself was born in the Swamp. (It is rumored that his mother was a salamander, but one never says so aloud, lest one be given a hump upon the back!)
The capital city, Rascallion, is an enchanted place - full of delights and all the wonders of the known world. There is a great marketplace, where all is shimmering phos- phorescence and music. For four pence, one can purchase a flying obolus or trade his lunia plants for sweet wine. Indeed, it is a city of great wealth and he who controls Rascallion may well ‘be King someday!
In the four corners of the country, in the shadows of the Mountains, are the great castles of the WARLORDS. These WARLORDS cast a heavy yoke on the serfs of the countryside, who are taxed to support their evil armies, It was said that Leopold came to liberate the Nerds, and as Lord of the poor, he raised his vengeful arm and created the chaos in which the WARLORDS were swallowed. He made himself master of the sovereign power and brought a time of peace and joy. And so it was, for many moons, unto the time of Good King Melvin.
Alas, as you know, Melvin is dead.
It is a time of dragon! Listen to the songs of those who bathe eternally in the shadows of the underworld. You will understand their language, for their blood is your blood. It is time for the GAME OF WARLORDS.
INTRUCTIONS
NUMBER OF PLAYERS: 2 to 4 OBJECT OF GAME: To eliminate your enemies and become King! MILITARY CAMPAIGNS
The computer will randomly determine the number of battle turns per campaign. Each WARLORD will have the same number of turns per compaign but within each turn, players will be randomly selected.
Each player can enter only one troop order per turn. A troop order takes the form of moving a specified number of divisions from one board position to an adjoining board position. However, some spaces are difficult to occupy e.g. forests, swamps, mountains, and any army trying to move through those spaces may be penalized. Disaster may strike and cut troop strength. On the other hand, it may be worthwhile to take these risks to gain a tactical advantage.
BATTLE
When two armies try to occupy the same space, battle occurs! The relative strengths of the two armies are cal- culated on the basis of various battle factors, and the losing army is destroyed. The winner may also suffer a loss. For example, 3 divisions defending a castle will
have a greater defensive strength than 3 divisions in the open countryside. Players will gain a sense of these battle factors from playing the game.
‘TAXES
At the end of a military campaign, the computer will calculate each WARLORD'S tax revenues. Each board position that a WARLORD holds at the end of a campaign has a tax factor based on the space's population. Obviously, each player will want to control those spaces that give him the greatest tax base, without leaving him in too vulernable a position.
NEW TROOPS
Players can only raise new divisions with tax revenues. If a WARLORD has saved tax money from previous tax periods, then he may spend that treasury money to raise troops in any space that he occupies. On the other hand, if he uses current tax money to raise troops, they must start from his castle. Obviously, troops raised with treasury money have a military advantage since thay can be placed in a variety of spaces. Alas, while a WARLORD is saving his taxes in his treasury, his enemies may be building up their armies!
DESTROYING YOUR ENEMIES
If one WARLORD captures another WARLORD'S castle, he wins all of that WARLORD'S treasury, which is automatically added to his own treasury. The WARLORD who loses his castle is eliminated from the game ant his troops destroyed!
FATE
From time to time, natural and unnatural events may occur which will affect various aspects of the game. You should be prepared for anything from a bumper crop to the Black Death!
or
Play until someone is KING ~- that is, when all his enemies have been destroyed or until they surrender and concede the game.
ADDITIONAL INSTRUCTIONS for COMMODORE PET
FR RIK KK KKK KK KER KEE KK RK KE KKK ERK EERE RRR EEK
THE GAME BOARD..is 7x7 spaces. Each space may take the following forms: a) C92
4 The "C" stands for castle.The middle number is population.The number to the right..2.. is the Warlord number,denoting ownership. The number underneath..4..is the number of divisions(armies) at this space.
b) S3 or For L
6 The “s","F","L" stand for Swamp,Forest,Lake. The swamp belongs to Warlord3 and there are six armies at that space.There is no popu- lation number because no one lives in these places.
ec) 3 or 24
9 If you see a number alone like "3", it means that this is open country with a population count of 3. The second set of numbers means open country with a population of 2,owned by Warlord4, who has 9 divisions there.
a) T5 or x91
a5 "tT" stands for town and the population in this case is 5. X is for the Capital and here it is owned by Warlordl,who has 15 divisions. The population is 9.
THE MORE POPULATED SPACES YOU OWN-TEE MORE TAXES YOU GET.MILITARY ADVANTAGE IS ANOTHER
MATTER. ROR RR RRR RR II RR IRR KR KK RRR RK KKK RRR KERR RRR A
RANGE OF MOVEMENTS....you may move from any space you own to any touching space. The
computer will not let you make a wrong move. You will not be allowed to move into a Lake.
Other SPEAKEASY SOFTWARE cassettes available from your Computer Store include:
BULLS AND BEARS ™
"the microcomputer game of high finance" \
If you missed all the excitement of the CRASH of 29 don't despair. BULLS AND BEARS brings it all back.
Are you a clever speculator . . . or an astute chairman of a powerful corporation . . . can you master the stock market - outwit your fellow players? BULLS AND BEARS may be played by up to five players and your computer will be your banker and stock ticker. Easy to play, this game will challenge you time and time again. How many shares should you buy. . . when should you sell . . . what will the earnings per share be next year . . . how many production units can your company afford . , . will you be the victim of a take-over attempt? ay be your only chance to make a fortune . . . but + + + be a good sport when you lose. After all it is only money.
-and-
mrcrorrivra ™
WHAT HAPPENED ON NAPOLEON'S WEDDING NIGHT . . « IN STAR WARS, WHO WAS THE LEADER OF THE STORM TROOPERS . . .
WHAT DO JUMBO AND TRIGGER HAVE IN COMMON , . ,
i i
The answers to these and dozens of other weird, wonderful questions are found in MICROTRIVIA. Match your wits with RALPH THE TRIVIAL COMPUTER and then, when rendered witle: inflict the same fate on your unsuspecting friends. Speakeasy's MICROTRIVIA is certain to make them feel totally inadequate.
WARNING . . . DO NOT LET YOUR CHILDREN PLAY - THEY WILL CERTAINLY KNOW MORE THAN YOU.
MICROTRIVIA is not a serious, educational simulation designed for Ph.D. candidates and is best played at a party, along with plenty of good food and drink. All kinds of famous people have not played MICROTRIVIA. PRESIDENT CARTER has not played MICROTRIVIA. BOBBY ORR has not played MICROTRIVIA.
wartorps ™
by
SPEAKEASY SOFTWARE LTD.
Copyright 1978
SPEAKEASY SOFTWARE LTD. BOX 1220 KEMPTVILLE, ONTARIO KOG 130